Top 9 qualities of clean code

How often do you express your disbelief when browsing through someone’s code saying out loud “Omg, that’s real spaghetti code…” ? Probably quite often. And how sure are you that no one thought the same when working with your code? In other words, how sure are you that your code is clean? The truth is that you can only be sure if you fully know what clean code means.

It is hard to create a precise definition of clean code and probably there are as many definitions as developers. However, some principles that lead to a basic level of clean code apply. I have gathered the 9 most relevant ones and described them in short below.

1. Bad code does too much – Clean code is focused

Each class, method or any other entity should remain undisturbed. It should conform to SRP (Single Responsibility Principle). Shortly speaking, we can say that SRP (according to some well-known definitions) is about making sure that if you can think of the reason for changing a class you should not be able to come up with more than one.

Though, I wouldn’t limit this definition only to the concept of classes. In his latest article Ralf Westphal presents a broader definition of Single Responsibility Principle. According to his definition:

A functional unit on a given level of abstraction should only be responsible for a single aspect of a system’s requirements. An aspect of requirements is a trait or property of requirements, which can change independently of other aspects.

If you would like to read more about the quoted thesis I advise you to dig into his article.

2.  The language you wrote your code with should look like it was made for the problem

It is not the language that makes a program look simple, but the programmer who makes the language appear simple.

(quote from Robert C. Martin)

This means, for instance, that you shouldn’t use workarounds which make code and language usually look awkward. If you claim that something can only be done by means of a workaround, it usually means that you haven’t spent enough time on trying to find a good, clean solution.

3. It should not be redundant

It should comply with the DRY rule (Don’t Repeat Yourself). When the DRY principle has successfully been applied, the modification of any single element of a system doesn’t require a change in any other logically unrelated elements.

4. Reading your code should be pleasant

When  browsing through the code you should feel like reading Harry Potter (yeah I know that’s a slight exaggeration :)). You should feel that it was made to be read by any developer easily without hours spent on digging into it.

To achieve this you should try to comply with the KISS principle (Keep It Simple, Stupid!) and YAGNI principle (You Ain’t Gonna Need It). The KISS principle states that most systems work best if they are kept simple rather than made complex.

Therefore, simplicity should be a key goal in design, and unnecessary complexity should be avoided. YAGNI is a practice encouraging to purely focus on the simplest things that make your software work.

5. Can be easily extended by any other developer

You don’t write code for yourself , or worse –  for a compiler. You write code for other developers. Don’t be selfish – think about the others. Don’t torture other developers by producing a hardly maintainable and extendable code. Besides, in some months time you could be that “other developer” yourself.

6. It should have minimal dependencies

The more dependencies it has, the harder it is to maintain and change it in the future. You can always help yourself in achieving the goal of having minimal dependencies by using e.g. NDEPEND for checking potential incorrectness in the dependencies of your code.

7. Smaller is better

Code should be minimal. Both classes and methods should be short, preferably just a few lines of code. It should be well divided (also within one class). The better you divide your code the easier it becomes to read it. This principle might positively influence point 4 – it will make it easier for other developers to understand your code.

8. It should have unit and acceptance tests

How can we know that our code complies with the requirements if we don’t write tests? How can we maintain and extend it without the fear that it will stop working? Code without tests is simply not clean. If you would like to get to know more about the pillars of unit testing I advise you to read a very nice article Three Pillars of Unit Tests written by one of my colleagues.

9. It should be expressive

Expressiveness of the code means that it has meaningful names. These names should express their intention. They should not mislead you. They should be distinctive. Expressiveness makes code document itself making the need for documentation less important. If you want to read more about the subject of self-documenting code I recommend you to go through this article.

So what is in fact the definition of clean code?

All in all there is one final quality that summarizes all the above:

Clean code is a code that is written by someone who cares

 quote from Michael Feathers

It is written by someone who has treated it as an art and paid attention to all details.

The subject of clean code is in fact very complex and goes far beyond the knowledge presented in this post. Therefore if you find any other characteristics that you think make code cleaner do not hesitate and share them with us!

28 comments

  1. Nice list of factors that make the code good. You can never read enough about code quality. It should be revised periodically, so you are sure it’s still in your brain cache :).

    1. Hi Mateusz, first of all thanks for reading my post 🙂 I fully agree that refreshing the brain cache (stored “CleanCode” key) is definitely something that every developer should periodically work on. What’s more – the more you read about writing clean code, the more intuitive it is to comply with all the principles while working on the code on daily basis.

  2. Wow. I’m late to the show on this comment section, but I just thought that I would drop my name in the hat as someone who enjoyed this article.

  3. Hi Pawel,
    Thank you for great post. I would like to add one more point here, Could you please example here if possible that will make the picture very clear

  4. Nice post, off course there is a 10. Your boss needs to understand all the above and treat the project like something that will take time and payback in the long run. 😀

  5. All very true, the real problem is that some of the rules of thumb are at odds with eachother.

    Reducing coupling comes at the cost of not fully following KISS. Introducing a level of indirectness (interfaces, architecture layers etc. abstractions) always produces some boilerplate code. And the outcome is less simple than hardcoding everything.

    The real skill that comes with experience is finding that sweet spot between various extremes

  6. It doesn’t have to be this complicated. Just write your code as if the next person to maintain it will be a psychopath who has your home address.

  7. Clean code is a subjective definition attributed to code in an attempt to turn an “art” dealing with a problems plurality down to a single repeatable one-way fits all way of doing something (a factory) so that programmers can be more easily judged which often leads to excessive abstraction levels and much more complex code leading to higher job security for the architect, article writer, and manager. 🙂

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